![]() String of Ears is a great alternative if you can’t get your hands on Verdungo’s. Belt: Verdungo's Hearty Cord is your best bet: great bonuses to your Life, and if you get a good %DR on it, you’ll be easily at the 50% cap when combined with your Fade.Rings: Raven Frost is almost required for the Cannot be Frozen modifier and the huge boost to Attack Rating, while Bul-Kathos' Wedding Band is great for the +Skills, Life, and Life Leech.Gloves: Trang-Oul's Claws should be used for the bonus to poison damage, which is actually applied twice: once when buffing Venom, and again when the poison is actually applied to a monster.An Archon Plate should be your preferred base armor. Armor: Duress is a good option for its nice attack effects, but the great stats on Fortitude make it a better all-around choice.For the base item, either a Suwayyah (best damage with workable Str/Dex requirements) or Greater Claws (lowest Str/Dex requirements) with useful Staffmods should be used, as the staffmods will be retained when the Runeword is completed. A Shadow Killer's high damage makes for a good alternative, but would need to be socketed with a Shael or an IAS Jewel in order to reach the fastest breakpoint for Whirlwind. For your second claw, Fury is preferred for its Open Wounds, Deadly Strike, and other good mods. Weapons: Chaos is obviously a must have, otherwise there is no Whirlwind.Please note that the Increased Attack Speed on this item will not affect Whirlwind. Socket with an Um if your Resistances are low, otherwise, go with a Jah or a good Enhanced Damage Jewels. The Deadly Strike and Crushing Blow on this helm make it your best bet. Adds a little extra “set and forget” damage as you’re Whirlwinding through packs of baddies. The Corpse Explosion aspect of this Trap is useful against any group of monsters, and essential for Physical Immunes. Level 6 = 3 Blades, Level 10 = 4 Blades, Level 14 = 5 Blades. More points allow more blades (up to 5) to be active at once, but this skill only inflicts its damage once per second, no matter how often a blade actually hits a target. Can be thrown along your Whirlwind path for a little bit of extra damage. What’s not to love? Helps out with crowd control, tanking, and puts out some damage of her own. Provides a big boost to your damage with plenty of +Skills. Wonderful crowd control spell, but no reason to ever put more than 1 point here. The big resist boost doesn’t hurt either. You’ll want to max this for the hidden bonus of 1% Physical Damage Reduction (Diablo II) per point. A one-hit wonder, this skill will increase your defense and lower your opponent’s simultaneously, while also shrouding you from ranged attackers. +Skills will get you all you need from this skill. A great boost to your survivability, but suffers from horrible diminishing returns. Useful for traveling long distances or running around town, but can not be active at the same time as Fade. This is your bread and butter skill for increasing the damage of your Whirlwind. Your discretion on this one (these skills are not included in the above tree). This can also be helpful in PvM, but is not necessary. Diablo II: Resurrected Review - Pile Of Old Bonesįor PvP, you’ll want to pick up Dragon Flight to close distances, which means a prerequisite point in Dragon Talon, Dragon Claw, and Dragon Tail.
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